Blastia and how overly reliant the people have become to this source of energy becomes one of the central focal points of the story. The inhabitants of Terca Lumireis have become dependent on a form of power known as blastia to maintain their daily routines. The story in Tales of Vesperia accomplishes what it needs to do, but doesn’t really break new ground in the RPG genre. The world of Terca Lumireis is large and has interesting and vivid locations to explore as the story progresses. Tales of Vesperia is also one of the last games in the series to have a traditional overworld. The characters and the world they live in look great despite being from a ten-year-old game. The cel-shading design really pops as Vesperia remains a beautiful game to play through. ![]() The remaster stays true to the PlayStation 3 version, adding new characters, cutscenes, artes, and mini-games, as well as upscaling the graphics. Spanning multiple new platforms, Bandai Namco provided an opportunity for those that missed it initially to finally give the game a chance. ![]() For years fans of the Tales series had been clamoring for Bandai Namco to bring the game to a modern console, and with the release of Tales of Vesperia: Definitive Edition, the fans got what they wanted. Bandai Namco teased fans with a PlayStation 3 release, but that extended version never left Japan. When Bandai Namco released Tales of Vesperia as an Xbox 360 exclusive, there was a big portion of RPG fans that missed out on the game.
0 Comments
Leave a Reply. |